
(It may take a few seconds for the script to load in and make the change, and/or for the PipBoy display scripts to query the new data.) The first option was to reload the same saved game, check the PipBoy STATS page, close the PipBoy, wait around 5 seconds, and then check the PipBoy again. I found two simple solutions for fixing this. This is an issue I notice when I load my character that is already level 50 (or higher) after I had add the mod. I was already level 50, and it still reads "XP MAX" for me after loading! What gives? If the game still crashes, then option 1 is probably the only option. You will still need to gain all the XP you would need for both level 100 and 101 before reaching level 102. (Beyond that, it's likely to crash again whenever you gain XP.) If the game doesn't crash, then the game should be fine up until level 102. You will remain at level 99, which is unfortunate, but also preferable to crashes.Ģ) As a different option, you can pause the game, and then use the advlevel command twice in the console to skip to level 101. (Despite warnings, saved games will still load completely fine.) This is despite the fact that levels 101 and 102 display properly, without crashing the game.ġ) As the safest option, I would suggest disabling the mod. It seems that displaying level 100 as the next level on the level up UI crashes the game.

Unfortunately, this appears to be a bug in New Vegas itself. I reached level 99, and the game crashed! What gives? While testing the mod, I did notice a couple possible problems, and I tried to find workarounds for them. The iMaxCharacterLevel standalone and one iLevelsPerPerk standalone (of your choice) will work together. These alternative versions can change the levels per perk to 1, 3, 4, or 5. Alternative versions which only change iLevelsPerPerk are available under optional files. These alternative version come in both level 255 and level 99. Alternative versions which only change iMaxCharacterLevel are available under optional files. This mod may work with a mod that changes either of those, but you will need to test it for yourself. (GECK variables iMaxCharacterLevel and/or iLevelsPerPerk.)

This mod is semi-incompatible with mods that modify either of the mentioned semi-variables.

Save and reload your game any time you modify Project Nevada Mod Configuration Menu settings. Load this mod after Project Nevada in the load order. This mod is compatible with Project Nevada I have only tested this with the Ultimate Edition, but it should be compatible with all (or no) DLC. Important Notes-This game should be compatible with any combination of DLC.
